While in Morrowind you close in with any mage and bash in his/her skull while the sucker is still waving about his/her hands like a retart. Of course, in Daggerfall there existed the spells "Dispel Undead", "Banish Daedra" and "Disintegrate" making all enemies go *poof* at the wave of your hands (this was balanced by the fact that you would get zero loot) and spells actually became more powerful as you leveled up, eventually reaching 100% effectiveness. Again, unprotected character dead in seconds. Similarly in Daggerfall liches and vampires spammed not only damage spells, but also poison, silence, paralyze, etc. It's ridiculous how meek enemy spellcasters are in Mor(r)o(n)wind compared to Arena and Daggerfall were fireballs moved to your character almost at the speed of light, a simple wraith in Arena can spam a volley of fireballs in less than 3 seconds, meaning if your character isn't protected = death.
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